Game Format: Control, Hardpoint, and Search and Destroy
Match format: Best of 5 Games (5 points win, 2 points Draw, 0 points Loss)
Fielded players: 4
Players per team: 4
Reserves per team: Recommended 2
Roster Lock: ON (Transfer windows will be provided)
see cup specific rules for more information on rules
Please join up Team Captains to – https://discord.gg/D7jgqCM
To contact on more information on tournaments or hosting of tournaments – Info@ravingmadgmerz.com
Qualifier – Round 1 – 5 Week random seed round robin
Divisional Play – Round 2 – 7 – 9 week Round robin (Team Dependent)
Playoffs – Double elimination held at Arnold Classic
Requirements – 16 Teams Minimum
All game modes to be set to CWL rules
|Hardpoint||Search & Destroy||Control|
- None of these items can be used, doing so may result in a forfeit
Gentlemen’s Agreements Enforced
- Assault Rifles
- Submachine Guns
- KSP 45
- All Sniper Rifles are restricted in all game modes. This now includes Search and Destroy.
- Thermal sights
- No scopes (on AR’s)
- Task Force
- All body attachments
- KGB Eliminator
- Socom Eliminator
- All Magazine attachments on the AK-74u
Perks and Wildcards
- Perk Greed
- Law Breaker is only allowed without overkill.
- Frag grenades
- Stun grenades
- Smoke Grenades are restricted in all game modes. This now includes Search and Destroy.
- Field Upgrade
- Teams limited to three Trophy Systems in all game modes.
- Artillery at 1,600 score and Cruise Missile at 2,000 score.
- You must use all three strikes from the artillery at the same time. You can ping without using the strikes though.
- Auto Sprint must be disabled.
Challengers only (all regions)