Tournament Discord Bot Structure
What to do before Registration closes and Roster Locks happen?
1. Teams Managers should check that their teams are on the leaderboards on the website -> Tournaments
2. Team Managers should check that their players are correct using the Bot 3. Teams not competing in tournaments should let @RMGZ Admin know before registration closes
How does the Matches work?
1. Match channels shall be created prior to 9 am on Mondays and Team Managers will be added. -> contact @RMGZ Admin if your match channel has not been created after midday.
2. Discuss time and date with opponent in match channel. Remember to @Tag each other for notifications to be sent
3. Once date and time is set -> acceptance in the match panel is required, ensuring the bot has confirmed both Team Managers have accepted
4. Game is Played – Remember to take screenshots of scores to not incur penaltys
5. Use the match channel to report scores -> This will not work if step 3 wasn’t completed
6. Post screenshots of Match scores
7. Opponent to accept the score -> Match isn’t complete till this is done
Banned cosmetics
Cosmetics that are listed as banned, are not allowed in Pro League matches.
List of currently banned cosmetics:
●Outbreak Collection
●Wind bastion Bundle
●Blood orchid Bundle
●Twitch & Valkyrie Elite
●Ember Rise bundle
●Seared Flats bundle
●Satellite bundle
●Wanderer Bundle
●Desolate Bundle
elites for valk and twitch
If any team will spot their opponents using one of the banned cosmetics in any round, they should notify the tournament administration and opposing team manager in discord, before the next round, the penalty for using a banned cosmetic, is loss of round where the cosmetic was used and proven.
The announcement of the banned skin shall be before the next prep phase and in the discord match channel, the opposing team manager shall be tagged. Failure to do so shall result in no match loss from the team using the banned skin? Should a claim of banned skins used be submitted after the match, only 1 round score shall be awarded.
Operators
Aruni and Tachanka are not allowed to be used!
All other operators are allowed, unless stated otherwise.
Game Settings
Playlist Type: Normal Mode
Server Type: Dedicated Server (South Africa)
Voice Chat: Team Only
Time: Day
HUD Settings: Pro League
Match Settings:
Number of Bans: 4
Ban Timer: 20
Number of rounds: 12
Attacker/Defender role swap: 6
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective rotation parameter: 2
Objective Type Rotation: Rounds Played
Attacker unique spawn: On
Pick Phase Timer: 15
6TH Pick Phase: On
6TH Pick Phase Timer: 15
Reveal Phase Timer: 5
Damage handicap: 100
Friendly fire damage: 100
Reverse friendly fire: Off
Injured: 20
Sprint: On
Lean: On
Death replay: Off
TDM BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Defuse Carrier Selection: On
Prep Phase Duration: 45
Action Phase Duration: 180
Game Specifics
Map pool
Club House
Theme Park
Kafe Dostoyevsky
Oregon
Coastline
Villa
Consulate
Banned operators
In the event that the opposing team is playing with a banned operator in the action phase, a protest must be opened with a screenshot in which the operator is clearly visible during the action phase. Playing as a banned operator results in a round loss.
Bugs/Glitches
Below is a list of known intended and unintended game mechanics. Using these glitches/bugs will result in a round loss for the team that uses it, further penalties if used again by the same team during the tournament.
Not allowed
Standing on a window ledge undetected
Shield boosting on to non-visual window ledge
Abuse of one way shooting mechanisms
Glitching through walls, objects, surfaces etc at any moment
Blocking window vaulting with a destructible shield
Shooting through what non-destructible walls/floors/ceilings/objects
Using a Mira shield to boost
Placing a Valk camera in a place where it cannot be destroyed
Placing a Maestros Evil Eye on Alibis decoy
Allowed Actions
any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally
shield boosting
shield boosting onto a detected window ledge
Forbidden on Consoles
If a player is suspected of using an illegal device eg. Mouse and Keyboard, sufficient evidence needs to be provided. High Sensitivity does not automatically prove the use of Mouse and Keyboard.
Any changes to sprites, skins, scoreboards, and crosshairs are not allowed. Only the official models are allowed. If a player plays with custom files (not models) or removed files that have been installed by the game, then this will be penalized.
Forbidden on PC
Any modification or changing of the game using external graphics solutions or other 3rd party programs is strictly prohibited.
The use of the following programs is considered cheating: Multihacks, Wallhack, Aimbot, Colored Models, No- Recoil, No-Flash, Macros, Sound changes, and Graphical changes through third-party tools. These are only examples, other methods may be considered cheats as well.
Furthermore, it’s forbidden to use any kind of overlays which will show the usage rate of the system in any way in-game (e.g. Nvidia SLI Display, Rivatuner Overlay, Nvidia Profile Inspector). Overlays that show the frames per second (FPS) are permitted.
Spawn killing
Spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed. Doing so will result in a round loss for the defending team. Any kills happening after 2 seconds within the action phases are legal.
MOSS Files
When asked, teams must be able to present their MOSS files to the admins of the tournament.