Rules

Rules

Description

Game Information

Registrations Open: 04/05/2018

Registrations Close: 04/06/2018 @ 10am

Tournament Start Date: 11/06/2018 @ 6am

 

Game Format: TDM Bomb – Nornal

Match format: Best of 3

Fielded players: 5
Players per team: 7
Reserves per team: Recommended 2
Roster Lock: ON –  Transfer Windows will be open on round 5 and before the elimination round

Points allocation for teams withdrawing: Full win

Game Format: TDM Bomb – Pick and Ban

Match format: Best of 1

Fielded players: 5
Players per team: 7
Reserves per team: Recommended 2
Roster Lock: ON –  Transfer Windows will be open on round 5 and before the elimination round

Points allocation for teams withdrawing: Full win

Format of tournament

Round 1 Qualifier – 5 weeks Round robin

Round 2 – Divisional playoffs

Bonus Round – Sunday Siege Knockouts and challenges

 

Only Team Captains need to register, Communication will be conducted on the Discord group. 

see cup specific rules for more information on rules

https://web.facebook.com/Raving-Mad-GamerZ

Please join up Team Captains to  – https://discord.gg/D7jgqCM

To contact on more information on tournaments or hosting of tournaments..

Cup Specific Rules

 

Game settings For Standard Tournaments

Matches have to be played with the following settings:

  • All matches will be played with 5 players per team in a Bo3

Settings

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

MATCH SETTINGS

  • Number of Rounds: 8
  • Attacker/Defender role swap: 1
  • Overtime: 3 Rounds
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective Rotation Parameter: 1
  • Attacker Unique Spawn: On
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off

GAME MODE: TDM BOMB

  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Preparation: 45
  • Action: 180

Operator

  • All Operators are allowed, as long as they are available to all players. If an operator is only available to Season Pass holders, it cannot be used.

Mappool

  • Bank
  • Border
  • Chalet
  • Club House
  • Consulate
  • Kafe Dostoyevsky
  • Coastline
  • Oregon
  • Skyscraper

    Restrictions

    • Shields: no deployable shields in front of windows
    • Spawn Killing: The opposing team shall be given 3 seconds to move off spawn, prior to any kills commencing within the spawn

 

Game Settings for Pick And Ban System Tournaments

  • All matches will be played with 5 players per team in a Bo1

Settings

  • Playlist Type: Normal Mode
  • Server Type: Dedicated Server
  • Voice Chat: Team Only
  • Time of the Day: Day
  • HUD Settings: Pro League

MATCH SETTINGS

  • Number of Bans: 4
  • Ban Timer: 30
  • Number of Rounds: 10
  • Attacker/Defender role swap: 5
  • Overtime: 3 Rounds
  • Overtime score difference: 2
  • Overtime role change: 1
  • Objective Rotation Parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 25
  • 6TH Pick Phase: On
  • 6TH Pick Phase Timer: 25
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death Replay: Off

GAME MODE: TDM BOMB

  • Plant duration: 7
  • Defuse duration: 7
  • Fuse time: 45
  • Defuse Carrier Selection: On
  • Preparation: 45
  • Action: 180

Operator

  • All Operators are allowed to used, if anyone can purchase them.

Mappool

  • Bank
  • Border
  • Club House
  • Consulate
  • Coastline
  • Oregon
  • Villa

 

Match Rules

  • All matches must be played in their entirety unless both teams agree to postpone or cancel the match with notifying RMGZ 4 hours prior.
  • Map ban system will be used, all maps banned shall be from the map pool, top of the leaderboard shall do the first ban.
  • Should the score end up 1-1, for the final map, the team with the most map score shall choose to attack or defend first. (Normal mode only)
  • A “Lag Test” is not required unless the non-hosting team requests one be completed. This is a test round that doesn’t count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
  • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
  • Hosting Rules: The higher ranked team on the ladder will host first map. The lower ranked team will host second map. Hosting will alternate between both teams until the final map in which the team with the most combined round wins from all prior maps will host the final map. In the event of both teams being unranked the team with the Team ID closest to 1 will serve as the higher ranked team. In the event of combined tied rounds the team who is closest to #1 on the ladder will host the final map. The team that is not hosting gets to choose which side to start on.
  • Disconnection Clarification: The preparation phase is included in the first 30 seconds of the game.
  • Exploit Clarification: Using Castle Armor Panel with Deplorable Shield is a loss of that round for the Defenders. Spawn Killing is a loss for that round of Defenders.
  • New Operators: The New Operators are allowed for use at this time long as everyone has access to them.
  • Defence Locations: In the event a game has to be ended and restarted, a team may not choose the same Defend point on their next defense attempt if they successfully defended it. In example, if a team successfully defends Master Bedroom on House and the game has to be restarted, that team may not choose that location on their next defense attempt. Violation will result in the loss of that round.